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    <title>David Lock</title>
    <link>http://blogs.codegear.com/davidlock</link>
    <description></description>
    <lastBuildDate>Wed, 21 Nov 2007 17:07:32 +0000</lastBuildDate>
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        <title>Try Delphi Cannon: A simple OpenGL game integrated with VCL</title>
        <description>Everyone knows that the programmers greatest excuse for slacking off is compile time.  Next time your waiting for your software to build burn a few minutes playing the Delphi Cannon Demo!  It's a simple VCL/OpenGL app I wrote in a few short afternoons.

 By hosting an OpenGL canvas on top of ...</description>
        <link>http://blogs.codegear.com/davidlock/2007/11/20/37632</link>
            </item>
    <item>
        <title>.Net String vs StringBuilder</title>
        <description>I've always been a little shady on the reason the StringBuilder class was created in dotnet.&#160; Obviously it has some advanced string formatting functionality which allow you to create complex composite strings easily, but what else does it provide.&#160; The answer to that question came to me when I was ...</description>
        <link>http://blogs.codegear.com/davidlock/2007/07/20/37630</link>
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    <item>
        <title>Houston, we have Roadmaps!</title>
        <description>So with the release of the roadmaps I can finally divulge to you what's been cooking in secret for the upcoming release of Tiburon.  For those of you who haven't read the roapmap yet, get ready for a Unicode Delphi.  Not only VCL, but also full Unicode RTL support as well.  The ...</description>
        <link>http://blogs.codegear.com/davidlock/2007/06/12/35907</link>
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        <title>VCL Feedback Abound</title>
        <description>I expected there to be alot of feedback, but man you guys really surprised me.  I didn't think anyone really read these things :).  The good news is alot of you are putting the same two or three big ticket items as your number one requests.  The bad news of ...</description>
        <link>http://blogs.codegear.com/davidlock/2007/06/06/35598</link>
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    <item>
        <title>Assignment: VCL</title>
        <description>Well the easy days of working just on internal tooling and processes are over.  I've been assigned my first real area which you guys actually touch.  Luckily enough I'll have help on this one.  I'm to assist Seppy Bloom with VCL, an assignment that I'm diving into with some enthusiasm.  ...</description>
        <link>http://blogs.codegear.com/davidlock/2007/05/30/35192</link>
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        <title>Source for TurboMan now posted on Code Central</title>
        <description>Hey Everyone, I finally got around to posting the source to Turboman on code central. It includes quite a bit of updates from the last binaries I sent out, including as advertised the David I familiar which helps you in battle. Binaries are included as well as resources so if ...</description>
        <link>http://blogs.codegear.com/davidlock/2006/09/13/27499</link>
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    <item>
        <title>Fight evil side by side with David I!</title>
        <description>In response to screen shot requests I've been receiving, heres one of a newly added feature. Now David I's disembodied head flys a propeller cap about and helps TurboMan by assaulting enemies!  Go David I go! &#160;  </description>
        <link>http://blogs.codegear.com/davidlock/2006/08/24/26978</link>
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    <item>
        <title>Get Excited for Turbos with TurboMan the Video Game!</title>
        <description>Hey Everyone, In a mad rush to be part of the Turbo excitement, I went ahead and coded our very own TurboMan videogame!&#160; Go ahead and download it at http://cc.borland.com/Download.aspx?id=24083. Be advised, it is a work in progress.&#160; The current version allows for basic movement and combat, as well as ...</description>
        <link>http://blogs.codegear.com/davidlock/2006/08/23/26927</link>
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        <title>Posting Ommisions!  When work just won&#8217;t stop piling up.</title>
        <description>Hey everyone, Sorry for the complete and utter lack of post, content, and progress on anything related to Delphi, games, or any combination of the two.&#160; Time just gets short when they want you to get real work done in the office (the nerve of those people :) ).&#160; However ...</description>
        <link>http://blogs.codegear.com/davidlock/2006/05/05/24630</link>
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    <item>
        <title>SDL Texturing</title>
        <description>I've completed another simple component which will be used in the development of my SDL.Net game.&#160; While loading and rendering textures is not exactly a complex task, especially with the advantages that .Net provides for the loading of image data, it is none-the-less an important aspect to any application that ...</description>
        <link>http://blogs.codegear.com/davidlock/2006/03/29/24012</link>
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