Archive for March, 2006

SDL Texturing

I’ve completed another simple component which will be used in the development of my SDL.Net game.  While loading and rendering textures is not exactly a complex task, especially with the advantages that .Net provides for the loading of image data, it is none-the-less an important aspect to any application that uses 3d rendering.  Heres […]

Posted by David Lock on March 29th, 2006 under Uncategorized | 2 Comments »


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