Archive for February, 2006
What is SDL.net?
Ok, so I had posted that bit about having an SDL framework working, and it wasn’t one day before coworkers were knocking on my door asking “but what is sdl?”. I am assuming some of you have similar questions. SDL, or Simple Directmedia Layer, is a multi-platform programming library which allows easy access to input and output […]
Posted by David Lock on February 17th, 2006 under Uncategorized | 10 Comments »SDL.Net, It really does work.
So good news. I’ve got a general layout (maybe 30-40 lines of code ) which is the basecode for whatever game I’d like to put on top of it. So SDL.Net is working. My Delphi.Net SDL app makes a window, draws a triangle; its great. Now to make it do somthing usefull… Good news is […]
Posted by David Lock on February 16th, 2006 under Uncategorized | 4 Comments »Delphi grows up, moves out
Ok so putting all gaming fun on hold, So were out of the gates now, into the realm of the unknown. For those of you who havn’t heard Borland is trying to spin off the IDE products group, including Delphi, JBuilder, Interbase, and a few others. Whew, I’m nervous. I mean excited nervous, but I […]
Posted by David Lock on February 8th, 2006 under Uncategorized | 10 Comments »Delphi and Gaming: What its about
Welcome to my Delphi Blog, Hey all, I’m David, the newest (at least when this was written) member for the Delphi RnD team. So to make a short story shorter, I decided that I felt like making a blog. However, being the not so industry experienced engineer that I am I had trouble when I spotted […]
Posted by David Lock on February 7th, 2006 under Uncategorized | 6 Comments »Server Response from: dnrh2.codegear.com

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